male serpentfolk fighter 2/sorcerer 2
NE Medium monstrous humanoid
Init +6; Senses darkvision 60 ft., scent; Perception +13


AC 19, touch 16, flat-footed 13 (+6 Dex, +3 natural)
hp 94 (10 HD; 8d10+2d6+43)
Fort +10, Ref +11, Will +11; +1 vs. fear
Defensive Abilities bravery +1, Immune mind-affecting effects, paralysis, poison; SR 19


Speed 30 ft.
Melee +1 shotel +12/+7 (1d8+2/19–20/×3), bite +5 (1d6 plus poison)
Ranged dart +15 (1d4+1 plus deathblade poison) or masterwork spear +16 (1d8+1, 20/x3)
Special Attacks claws (1d4+1, 8 rounds/day)
Spell-Like Abilities (CL 5; concentration +10)

  • At will—veil, ventriloquism
  • 1/day—blur, dominate person (DC 20), major image (DC 18), mirror image, suggestion (DC 20)

Sorcerer Spells Known (CL 2nd; concentration +7)

  • 1st (6/day)—burning hands (DC 16), mage armour
  • 0 (at will)—bleed (DC 15), detect magic, flare (DC 15), ray of frost, read magic

Bloodline draconic (red)


Str 13, Dex 23, Con 19, Int 18, Wis 13, Cha 20
Base Atk +9; CMB +15; CMD 26
Feats Agile Maneuvers, Combat Reflexes, Eschew Materials, Exotic Weapon Proficiency (shotel), Great Fortitude, Improved Critical (shotel), Iron Will, Weapon Focus (shotel)
Skills Acrobatics +15, Bluff +14, Craft (alchemy) +13, Disguise +12 (+22 with disguise self ), Escape Artist +12, Knowledge (arcana) +13, Perception +13, Spellcraft +13, Stealth +18, Use Magic Device +14
Languages Aklo, Azlanti, Draconic, Taldane, Undercommon; telepathy 100 ft.
SQ armour training 1, bloodline arcana
Gear potion of resist energy (fire), elixir of love, wand of cure light wounds (48 charges), +1 shotel, +1 bastard sword, masterwork spear, darts (9), deathblade poison (2 doses), 15 gp
Favoured Class fighter (hit point)

The shotel is a downward curving sword that provides a +1 bonus on attack rolls against opponents with light shields, heavy shields, or bucklers (Adventurer’s Armory 5).

Special Abilities

Poison (Ex) Bite—injury; save Fort DC 18; frequency 1/round for 6 rounds; effect 1d2 Str; cure 2 saves.


Dar-Keteth is an experienced leader of men. Sharta-Meklesh made some attempts to get close to him, but the two became estranged when he was recruited to the effort to restore Ydersius.

When High Priest Vyr-Azul started forming action squads, Dar-Keteth was one of the first to volunteer. He left his human mercenary troops behind and formed Dar’s Dragoons, composed entirely of purecast serpentfolk. Its his hope to ally with some dragons and become a squad of dragonriders.

Dar-Keteth is greatly looking forward to the day when High Priest Vyr-Azul is successful in his quest to restore their god, Ydersius, to his former glory.

Play History


July 21 Beej


Conscientious Objectors tbug tbug