Male froghemoth (CR 13)
N Huge aberration
Init +5; Senses all-around vision, blindsight 30 ft., darkvision 60 ft.; Perception +16


AC 28, touch 9, flat-footed 27 (+1 Dex, +19 natural, –2 size)
hp 184 (16d8+112)
Fort +12, Ref +8, Will +11
Immune electricity (partial); Resist fire 10
Weaknesses slowed by electricity


Speed 20 ft., swim 30 ft.
Melee bite +20 (2d6+10/19–20 plus grab), 4 tentacles +18 (1d8+5 plus grab), tongue +18 (1d4+5 plus grab)
Space 15 ft.; Reach 15 ft. (30 ft. with tongue)
Special Attacks constrict (tentacle, 1d6+10), swallow whole (3d6+10 damage, AC 16, hp 18)


Str 30, Dex 13, Con 24, Int 2, Wis 13, Cha 11
Base Atk +12; CMB +24 (+28 grapple); CMD 35
Feats Cleave, Improved Critical (bite), Improved Initiative, Lightning Reflexes, Lunge, Multiattack, Power Attack, Skill Focus (Stealth)
Skills Perception +16, Stealth +14 (+22 in marshes), Swim +26; Racial Modifiers +8 Perception, +8 Stealth in marshes
Experience Points 128 350

Special Abilities

All-Around Vision (Ex) A froghemoth’s stalked eyes allow it to see in all directions at once. It cannot be flanked.

Slowed by Electricity (Ex) Although a froghemoth is immune to damage from electricity, whenever it would otherwise take such damage it is instead slowed for 1


The froghemoth of Saventh-Yhi is worshipped as a god by the local boggards, giving them their name (The Tribe of the Green God).

Play History


September 8: Patricia


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