Gar

Description:

female degenerate serpentfolk
NE Medium monstrous humanoid
Init +5; Senses darkvision 60 ft., scent; Perception +13

Defence

AC 18, touch 11, flat-footed 17 (+1 Dex, +7 natural)
hp 47 (5d10+20)
Fort +7, Ref +5, Will +5
Immune mind-affecting effects, paralysis, poison; SR 15

Offence

Speed 30 ft.
Melee rapier +6 (1d6+5, 18–20/x2), bite +6 (1d6+2 plus poison)
Ranged dagger +6 (1d4+5, 19-20/x2)

Statistics

Str 20, Dex 13, Con 19, Int 4, Wis 13, Cha 6
Base Atk +5; CMB +10; CMD 21
Feats Great Fortitude, Improved Initiative, Weapon Focus (bite)
Skills Escape Artist +9, Perception +13; Racial Modifiers +8 Escape Artist, +4 Perception
Languages Aklo, Draconic, Taldane, Undercommon; telepathy 100 ft.
Gear dagger, rapier
Experience Points 14 400

Special Abilities

Poison (Ex) Bite—injury; save Fort DC 16; frequency 1/round for 6 rounds; effect 1d2 Str; cure 2 saves. The save DC is Constitution-based.

Bio:

Gar worked for Ahktar-Drago as a guard until Reethna-Onatee reassigned her to the Bitey Brigade.

Play History

2013

July 18 Patrick

Gar

Conscientious Objectors tbug tbug