Male degenerate serpentfolk fighter 3
Medium monstrous humanoid
Init +1; Senses darkvision 60 ft., scent; Perception +14
AC 21, touch 11, flat-footed 20 (+3 armour, +1 Dex, +7 natural)
hp 78 (5d10+20+3d10+12+3+1+nohalf)
Fort +12, Ref +7, Will +6
Defensive Abilities Immune mind-affecting effects, paralysis, poison; SR 18
Speed 30 ft.
Melee masterwork spear +17/+12 (1d8+12) or bite +16/+11 (1d6+12 plus poison)
Ranged masterwork spear +10 (1d8+8)
Str 26, Dex 13, Con 18, Int 7, Wis 10, Cha 8
Base Atk +8; CMB +16; CMD 27
Feats Cleave, Greater Overrun, Improved Overrun, Power Attack, Improved Bullrush, Greater Bullrush
Skills Acrobatics +0*, Perception +14, Stealth +8*, Survival +5 (* includes armour check penalty); Racial Modifiers +8 Escape Artist, +4 Perception
Languages Polyglot; telepathy 100 ft.
SQ poison, armor training +1
Gear masterwork spear, studded leather armour, Monkey’s Paw
Experience Points 29 677
Favoured Class fighter (hit point)
Poison (Ex) Bite—injury; save Fort DC 17; frequency 1/round for 6 rounds; effect 1d2 Str; cure 2 saves.
Combat Quick Reference
First Choice Gaz-o will charge his foe. Charging gives him +2 to hit with whichever attack he is using (eg +18 to bite someone instead of +16), but lowers his AC by 2 for one round.
Second Choice If he can't fight someone in melee, Gaz-o will throw his spear at them. He has +10 to hit with his spear, and it deals 1d8+8 damage.
Last Choice If forced to flee, Gaz-o will run away as quickly as he can.
Gaz-o prefers to be addressed as “dok-TOR Gaz-o”.
Gaz-o likes science. He likes it a lot, and uses it as his explanation for why he hits things with a stick.
August 10: Ashton
August 24: Patricia
September 8: Paul
September 22: Paul