female serpentfolk sorcerer 3/fighter (savage warrior) 2
CN Medium monstrous humanoid
Init +5; Senses darkvision 60 ft., scent; Perception +10


AC 19, touch 16, flat-footed 14 (+1 deflection, +5 Dex, +3 natural)
hp 102 (10 HD; 5d10+20+3d6+12+3+2d10+8+10)
Fort +11, Ref +11, Will +12
Defensive Abilities spark of life; Immune mind-affecting effects, paralysis, poison; SR 20


Melee +1 shotel +9/+4 (1d8+1, 20/x3), bite +9 (1d6 plus poison) or corrosive touch +14 touch (5d4 acid)
Ranged Attacks acidic ray +14 touch (1d6+2, 8/day) or ray of frost +14 touch (1d3 cold) or masterwork spear +14 (1d8, 20/x3)
Spell-Like Abilities (CL 9, concentration +14)

  • at will—veil (DC 21), ventriloquism
  • 1/day—blur, dominate person (DC 20), major image (DC 18), mirror image, suggestion (DC 19)

Sorcerer Spells Known (CL 5, concentration +10)

  • level 1 (6/day)—corrosive touchUM (5d4), enlarge person, mage armour, magic missile
  • cantrips—detect magic, mage hand, prestidigitation, ray of frost, read magic
    bloodline aberrant

Str 10, Dex 21, Con 19, Int 16, Wis 14, Cha 21
Base Atk +8; CMB +8; CMD 24
Feats Eschew MaterialsB, Exotic Weapon Proficiency (shotel), Extra Traits (anatomist, magical knack), Point Blank Shot, Toughness, Weapon Finesse, Weapon Focus (ray), Weapon Focus (unarmed)
Skills Climb +8, Intimidate +15, Knowledge (arcana) +11, Knowledge (dungeoneering) +13, Knowledge (engineering) +8, Perception +10, Spellcraft +11, Stealth +13, Survival +12, Swim +10, Use Magic Device +17; Racial Modifiers +8 Escape Artist, +4 Use Magic Device
Languages Polyglot, Taldane, Undercommon; Telepathy 100 ft.
SQ bloodline arcana, long limbs
Gear potion of cure light wounds, potion of cure moderate wounds, +1 shotel, +1 bastard sword, masterwork spear, ring of protection +1, flint & steel, 10 gp
Favoured Class sorcerer (hit point)

Special Abilities

Acidic Ray (Sp) Starting at 1st level, you can fire an acidic ray as a standard action, targeting any foe within 30 feet as a ranged touch attack. The acidic ray deals 1d6 points of acid damage + 1 for every two sorcerer levels you possess. You can use this ability a number of times per day equal to 3 + your Charisma modifier.

Bloodline Arcana Whenever you cast a spell of the polymorph subschool, increase the duration of the spell by 50% (minimum 1 round). This bonus does not stack with the increase granted by the Extend Spell feat.

Long Limbs (Ex) At 3rd level, your reach increases by 5 feet whenever you are making a melee touch attack. This ability does not otherwise increase your threatened area. At 11th level, this bonus to your reach increases to 10 feet. At 17th level, this bonus to your reach increases to 15 feet.

Poison (Ex) Bite—injury; save Fort DC 19; frequency 1/round for 6 rounds; effect 1d2 Str; cure 2 saves.

Spark of Life (Ex) At 2nd level, a savage warrior gains a +1 bonus on saving throws made against energy drain and death effects. This bonus increases by +1 for every four levels beyond 2nd.


Gri-Reyin was on a Taldoran expedition exploring some deep underground ruins when Jia-Noph first tried to enlist her in the army. Fears that Gri-Reyin was a draft dodger were soon put to rest when it was discovered that she was simply difficult to reach. She is now an enthusiastic recruit in the military.

Private Gri-Reyin is the newest member of Dar’s Dragoons, and she is enthusiastic and eager.

Play History


July 21 Karen


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