Charau-ka barbarian 5
CE Small humanoid (charau-ka)
Init +3; Senses darkvision 60 ft., low-light vision, scent; Perception +10


AC 18, touch 12, flat-footed 15 (+4 armour, +3 Dex, +2 natural, –2 rage, +1 size)
hp 90 (8 HD; 3d8+5d12+45)
Fort +10, Ref +7, Will +2
Defensive Abilities improved uncanny dodge, trap sense +1


Speed 40 ft., climb 30 ft.
Melee masterwork greatclub +17/+12 (1d8+10), bite +10 (1d3+3)
Ranged javelin +12/+7 (1d4+7/19–20)
Special Attacks rage (15 rounds/day), rage powers (strength surge +5, surprise accuracy +2), shrieking frenzy, thrown weapon mastery


Str 24, Dex 16, Con 21, Int 8, Wis 14, Cha 8
Base Atk +7; CMB +13; CMD 24
Feats Point-Blank Shot, Power Attack, Quick Draw, Throw AnythingB, Weapon Focus (greatclub)
Skills Climb +21, Perception +10, Stealth +15, Survival +7
Languages Abyssal, Polyglot
SQ fast movement
Gear masterwork hide armor, masterwork greatclub, javelins (6), copper armband (worth 30 gp)

Base Statistics When not raging, the charau-ka’s statistics are: AC 20, touch 14, flat-footed 17; hp 74; Fort +8, Will +0; Melee mwk greatclub +15/+10 (1d8+7), bite +8 (1d3+2); Ranged javelin +12/+7 (1d4+5/19–20) or spiked log +11 (2d10+5); Str 20, Con 17; CMB +11, Skills Climb +19.

Special Abilities

Shrieking Frenzy (Su) Once per day, a charau-ka can enter a state of shrieking frenzy as a free action. While in this state, the charau-ka automatically fails Stealth checks and cannot speak or cast spells that use verbal components (or use items that require command words to activate), but functions as if under the effects of a _haste spell. The charau-ka can continue shrieking for up to 3 rounds, after which it is staggered for 1 round.
Thrown-Weapon Mastery (Ex) Charau-ka are masters of thrown weapons. All charau-ka gain Throw Anything as a bonus feat. In addition, a charau-ka gains a +1 racial bonus on all thrown weapons, and the threat range for thrown weapons is doubled, as if the charau-ka possessed the Improved Critical feat for all thrown weapons. This effect doesn’t stack with any other effect that expands the threat range of a weapon.

Combat Quick Reference

Default Tactics

First Choice: Intso likes to think of what he's doing as being in the best interests of all chara-uka, especially his family... such as his loving wife, Sribo, twin daughters Kana and Drivo, and his new baby son Taktak, who likes to grab daddy's finger with his tiny little fist, just so.... As such, he enjoys fighting as close to the enemy as possible, so as to speedily bring any engagements to an end, thereby ensuring he returns quickly and safely to his loving family who depend on him as the sole breadwinner... and to earn enough to pay for the medicines required to keep the wasting lung sickness that Taktak has from completely consuming the little tyke's body.


Intso joined the great chara-uka campaing against the serpentfolk so as to ensure the safety and well-being of his loving, doting family… who depend on him… as the sole earner in the family… due to the children’s young age… and his wife’s game leg… and blindness… and the only thing spurring him on is the hopeful, happy, welcoming, joyously upturned faces of his family whenever he returns from his dangerous, bloody missions deep behind enemy lines.


Conscientious Objectors tbug TearsSustainMe