male charau-ka bard 3 / ____ 3
NE Small humanoid (charau-ka)
Init +1; Senses darkvision 60 ft., low-light vision; Perception +2


AC 16, touch 12, flat-footed 15 (+2 armour, +1 Dex, +2 natural, +1 size)
HP 39 (3d8+6+3d8+6+half)
Fort +4, Ref +9, Will +6


Speed 30 ft., climb 30 ft
Melee masterwork longspear +7 melee (1d6+1, 20/x3), bite +1 (1d3+1, 20/x2)
Ranged masterwork composite shortbow [+1 Str] +8 ranged (1d4+1, 20/x3)
Special Attacks bardic performance, shrieking frenzy, thrown weapon mastery
Spells (caster level 3)

  • level 1 (4/day)-comprehend languages 1, cure light wounds, hideous laughter 2, unseen servant 3
  • cantrips-detect magic, know direction, messageF, prestidigitation, read magicF, resistance 4

Material Components

1 pinch of soot and salt

2 tiny fruit tarts and a feather

3 a piece of string and a bit of wood

4 a miniature cloak


Str 12, Dex 12, Con 15, Int 12, Wis 14, Cha 15
Base Atk +4; CMB +4; CMD 15
Feats Great Fortitude, Throw AnythingB, Toughness, Weapon Focus (shortbow)
Skills Acrobatics +1, Heal +7, Knowledge (arcana) +5, Knowledge (dungeoneering) +5, Knowledge (engineering) +5, Knowledge (geography) +5, Knowledge (history) +9, Knowledge (local) +9, Perform (acting) +6, Stealth +13, Survival +7; (Charau-ka have a +4 racial bonus to Stealth.)
Languages Abyssal, Polyglot
SQ versatile performance (use Perform for any Bluff/Disguise checks), well-versed
Gear masterwork Small composite shortbow [+1 Str], 20 arrows, masterwork Small longspear, Small club, Small leather armour
Experience Points 20 908
Favoured Class bard (skill point)

Special Abilities

Shrieking Frenzy (Su) Once per day, a charau-ka can enter a state of shrieking frenzy as a free action. While in this state, a charau-ka automatically fails Stealth checks and cannot speak or cast spells that use verbal components (or use items that require command words to activate), but functions as if under the effects of a haste spell. A charau-ka can continue shrieking for up to 3 rounds, after which it is staggered for 1 round.

Thrown Weapon Mastery (Ex) Charau-ka are masters of thrown weapons. All charau-ka gain Throw Anything as a bonus feat. In addition, a charau-ka gains a +1 racial bonus on all thrown weapons, and their threat range for thrown weapons is doubled, as if the charau-ka possessed the Improved Critical feat for all thrown weapons. This effect doesn’t stack with any other effect that expands the threat range of a weapon.

Combat Quick Reference

Default Tactics

First Choice Kotchok is used to thinking of himself as scrawny and unsuitable for melee combat. Even though a charau-ka’s instinct is to throw things, he has trained himself to use a shortbow. He understands the concept of stealth, but once anyone starts shouting he immediately goes into a shrieking frenzy. Kotchok has +8 to hit with his bow, which does 1d4+1 damage.

Second Choice Kotchok likes to stand behind other people and keep opponents at bay with his longspear, which has a ten foot reach. He has +7 to hit with his spear, and it does 1d6+1 damage.

Last Choice Kotchok has a club, which he can smack people with. He has +6 to hit with his club, which does 1d4+1 damage.


Kotchok is small and scrawny for a charau-ka, but has proven his value by learning things the tribe needs to know. This wasn’t enough to keep him secure, which is why he accepted when Raogru gave him a chance to join a new group.

Kotchok is considered a clown by most of his tribemates, and he accepts this role. His primary form of performance is slapstick comedy.

Kotchok was routinely bullied until Issilar arrived, and a great loyalty has resulted from its cessation. Kotchok has chosen to leave the Heirs of the Viper tribe and accompany Issilar to Saventh-Yhi.

Play History


May 25: Corey
June 8: Tim
June 22: Paul
July 27: Cedric
August 10: Patricia
August 24: Paul
September 8: Patricia


Conscientious Objectors tbug tbug