To qualify to become a Red Mantis assassin, a character must fulfill all the following criteria.
Alignment: Lawful evil.
Skills: Intimidate 5 ranks, Perception 5 ranks, Stealth 5 ranks.
Feats: Alertness, Exotic Weapon Proficiency (sawtooth sabre), Two-Weapon Fighting, Weapon Focus (sawtooth sabre).

female purecast serpentfolk fighter 1/rogue 4/red mantis assassin 4
LE Medium monstrous humanoid
Init +6; Senses darkvision 60 ft., scent, Perception +21


AC 25, touch 17, flat-footed 18 (+5 armour, +6 Dex, +1 dodge, +3 natural)
hp 142 (14 HD; 5d10+20+1d10+4+4d8+16+4+4d8+16+14+half)
Fort +9, Ref +16, Will +11
Defensive Abilities evasion, trap sense +1, uncanny dodge
SR 24


Speed 30 ft.
Melee +1 keen sawtooth sabre +9/+4 (1d8+1, 17-20/x2) or +1 keen sawtooth sabre +7/+2 (1d8+1, 17-20/x2) and +1 sawtooth sabre (1d8+1, 19-20/x2) and bite +2 (1d6 plus poison)
Ranged +1 composite longbow +14/+9 (1d8+1, 20/x3)
Special Attacks prayer attack, red shroud, sneak attack +4d6
Serpentfolk Spell-Like Abilities (CL 14; concentration +18)

  • At will—veil, ventriloquism
  • 1/day—blur, dominate person, major image, suggestion, mirror image, mass suggestion, teleport
    Summon Mantis 1/day
    Level 1, 4/day Feather Fall, Vanish, Gravity Bow, Obscuring Mist
    Level 2, 2/day Mirror Image, Knock

Str 10, Dex 23, Con 18, Int 16, Wis 14, Cha 22
Base Atk +7; CMB +13; CMD 24
Feats Agile Maneuvers, Alertness, Dodge, Exotic Weapon Proficiency (sawtooth sabre), Toughness, Two-Weapon Fighting, Weapon Focus (sawtooth sabre), Weapon Specialization (sawtooth sabre)B, Wind Stance
Skills Acrobatics +23, Bluff +12, Climb +14, Disable Device +13, Disguise +12, Escape Artist +21, Heal +8, Intimidate +21, Knowledge (dungeoneering) +11, Knowledge (engineering) +11, Perception +21, Sense Motive +14, Stealth +23, Survival +14, Swim +12; Racial Modifiers Use Magic Device +4, Escape Artist +8
SQ rogue talent (bleeding attack, stand up), trapfinding
Gear +1 keen sawtooth sabre, +1 sawtooth sabre, +1 composite longbow, 20 arrows, +1 mithril chain shirt
Experience Points 91 000
Favoured Class rogue (hit point)

Special Abilities

Prayer Attack (Su) At 2nd level, a Crimson assassin learns her signature assassination style. To initiate a prayer attack, she holds her sawtooth sabre (or sabres) out, point down, and weaves the blade in the air. She must be within 30 feet of and visible to her victim. Beginning a prayer attack is a standard action, and causes her victim to be fascinated by her unless he makes a Will save (DC 10 + the Crimson assassin’s class level + her Charisma modifier—if she’s wielding two sawtooth sabres, this DC gains a +2 bonus). She can maintain the fascination effect by concentrating. The victim may attempt a new save to escape fascination each time a threat (other than the fascinating assassin) appears. At any point after 3 rounds, she may make a coup de grace attack against the target, provided the target is still fascinated. Activating or concentrating on maintaining a prayer attack does not provoke an attack of opportunity.

Red Shroud (Su) At 3rd level, a Crimson assassin gains the ability to create a veil of red mist a number of times per day equal to her Constitution bonus (minimum once per day) as a move-equivalent action. The red shroud persists for 1 round per class level. It grants a +1 dodge bonus to AC and fast healing equal to her Constitution bonus (minimum of fast healing 1). This mist cannot be dissipated by wind. If she is slain while this ability is active, she can choose whether to remain corporeal or to disintegrate into a cloud of red mist that leaves behind only her gear in order to deprive her enemies of access to her remains.


She often uses the persona of a muscular human woman she calls Illyona.

She is a member of the Red Mantis assassins. At one time she had a husband who was also one of the noble serpentfolk, and together they had at least one litter of children (one of whom was also noble).

Play History


August 9 Tim


Conscientious Objectors tbug tbug