female serpentfolk fighter 4/sorcerer 2
NE Medium monstrous humanoid
Init +6; Senses darkvision 60 ft., scent; Perception +14


AC 19, touch 16, flat-footed 13 (+6 Dex, +3 natural)
hp 103 each (11 HD; 5d10+20+2d6+8+4d10+16+4)
Fort +11, Ref +11, Will +11; +1 vs. fear
Defensive Abilities bravery +1, Immune mind-affecting effects, paralysis, poison; SR 21


Speed 30 ft.
Melee +1 shotel +12/+7 (1d8+4, 19–20/×3), bite +5 (1d6 plus poison)
Ranged dart +15 (1d4+1 plus deathblade poison) or +1 composite longbow [+1 Str] +16/+11 (1d8+2, 20/x3)
Special Attacks claws (1d4+1, 8 rounds/day)
Spell-Like Abilities (CL 10; concentration +15)

  • At will—veil (DC 21), ventriloquism
  • 1/day—blur, dominate person (DC 20), major image (DC 18), mirror image, suggestion (DC 20)

Sorcerer Spells Known (CL 2; concentration +7)

  • level 1 (6/day)—burning hands (DC 16), mage armour
  • cantrips—bleed (DC 15), detect magic, flare (DC 15), ray of frost, read magic
    Bloodline draconic (red)

Str 13, Dex 23, Con 19, Int 18, Wis 13, Cha 20
Base Atk +10; CMB +16; CMD 27
Feats Agile Maneuvers, Combat Reflexes, Critical Focus, Eschew Materials, Exotic Weapon Proficiency (shotel), Great Fortitude, Improved Critical (shotel), Iron Will, Weapon Focus (shotel), Weapon Specialization (shotel)
Skills Acrobatics +15, Craft (alchemy) +13, Disguise +12, Escape Artist +13, Knowledge (arcana) +14, Linguistics +13, Perception +14, Perform (singing) +5 (no ranks), Spellcraft +14, Stealth +19, Use Magic Device +15; Racial Modifiers +8 Escape Artist, +4 Use Magic Device
Languages Aklo, Azlanti, Boggard, Draconic, Dwarfish, Necril, Polyglot, Taldane, Undercommon; telepathy 100 ft. (2 more languages?)
SQ armour training 1, bloodline arcana
Gear scroll of remove disease (2), scroll of lesser restoration (2), wand of cure light wounds (50 charges), wand of remove sickness (48 charges), +1 shotel, darts (10), +1 composite longbow [+1 Str], 29 arrows, deathblade poison (3 doses)
Experience Points 55 543
Favoured Class (fighter) (hit point)

Special Abilities

Poison (Ex) Bite—injury; save Fort DC 18; frequency 1/round for 6 rounds; effect 1d2 Str; cure 2 saves.

Combat Quick Reference

Default Tactics

First Choice Like all good dwarfs, Sak-Kwig prefers to fight with an axe. Since she is currently between axes she will charge into melee wielding her shotel as a substitute. If she has time, she will cast mage armour first.

Second Choice If prevented from engaging the enemy with her axe (or axe substitute), Sak-Kwing will either attack with a poisoned dart (at short range) or a longbow (for targets further away).

Last Choice If ordered to retreat, Sak-Kwig will first take a swing at someone before moving away.


Corporal Sak-Kwig is well-known for her preference to veil as a male dwarf. She currently has two such personae—her current primary persona is named Throic Ironaxe—and has had several others over the course of her life. She spent most of her life in the Five Kingdoms. She enjoys singing dwarfish mining songs.

Her hope is that the war will end quickly and she’ll be permitted to work in the restoration of Ilmurea.

Sak-kwig’s scales are red.

Sak-Kwig is currently acting sergeant of the Bitey Brigade.

Play History


December 28 Patricia


January 25 Paul
February 8 Cedric
March 9 Paul
July 18 Karen


Conscientious Objectors tbug tbug