male goblin warrior 1/fighter 2
CE Small humanoid (goblinoid)
Init +1; Senses darkvision 60 ft.; Perception +4


AC 16, touch 13, flat-footed 14 (+1 size, +1 Dex, +1 dodge +2 leather armour, +1 light shield); AC 20 vs attacks of opportunity
HP 13 (1d8-1+2d10-2+half)
Fort +4, Ref +1, Will –1 (+0 vs fear)


Speed 30 ft.
Melee goblin-quality morningstar +5 (1d6)
Ranged goblin-quality javelin +5 (1d4)


Str 11, Dex 13, Con 9, Int 10, Wis 9, Cha 8
Base Atk +3; CMB +2; CMD 13
Feats Alertness, Weapon Focus (morningstar), Dodge, Mobility
Skills Perception +4, Ride +5, Sense Motive +1, Stealth +12; (Goblins have a +4 racial bonus on Ride and Stealth checks.)
Languages Goblin (illiterate)
Gear goblin-quality morningstar, leather armour, light wooden shield, goblin-quality javelin, goblin-quality dagger, Medium black leather purse
Experience Points 5 565
Favoured Class [not warrior or fighter]

Combat Quick Reference

Default Tactics

First Choice Sneezy leaves combat and sits quietly in a corner until it’s over.

Second Choice Sneezy throws his javelin at a foe then runs away. He has +5 to hit with his javelin, and it deals 1d4 points of damage.

Last Choice Sneezy can swing at enemies using his morningstar. He has +5 to hit with it, and it deals 1d6 points of damage. He will always try to leave melee combat if he can do so without getting even more hurt.


Sneezy is quite prone to motion sickness. He gets dizzy easily, and prefers non-spicy food.

Play History


March 9: Dale
March 16: Tim
April 13: Emilee
April 27: Tim
May 11: Paul
May 25: Emilee
June 8: Cedric
June 22: Corey
July 27: Patricia
August 10: Ashton


Conscientious Objectors tbug tbug