Charau-ka barbarian 5
CE Small humanoid (charau-ka)
Init +3; Senses darkvision 60 ft., low-light vision, scent; Perception +10


AC 18, touch 12, flat-footed 15 (+4 armour, +3 Dex, +2 natural, –2 rage, +1 size)
hp 90 (8 HD; 3d8+5d12+45)
Fort +10, Ref +7, Will +2
Defensive Abilities improved uncanny dodge, trap sense +1


Speed 40 ft., climb 30 ft.
Melee Peaceful Offering From Nature's Bosom +17/+12 (1d8+10), bite +10 (1d3+3)
Ranged javelin +12/+7 (1d4+7/19–20)
Special Attacks rage (15 rounds/day), rage powers (strength surge +5, surprise accuracy +2), shrieking frenzy, thrown weapon mastery


Str 24, Dex 16, Con 21, Int 8, Wis 14, Cha 8
Base Atk +7; CMB +13; CMD 24
Feats Point-Blank Shot, Power Attack, Quick Draw, Throw AnythingB, Weapon Focus (greatclub)
Skills Climb +21, Perception +10, Stealth +15, Survival +7
Languages Abyssal, Polyglot
SQ fast movement
Gear masterwork hide armor, Peaceful Offering From Nature’s Bosom (masterwork greatclub), javelins (6), copper armband (worth 30 gp)

Base Statistics When not raging, the charau-ka’s statistics are: AC 20, touch 14, flat-footed 17; hp 74; Fort +8, Will +0; Melee mwk greatclub +15/+10 (1d8+7), bite +8 (1d3+2); Ranged javelin +12/+7 (1d4+5/19–20) or spiked log +11 (2d10+5); Str 20, Con 17; CMB +11, Skills Climb +19.

Special Abilities

Shrieking Frenzy (Su) Once per day, a charau-ka can enter a state of shrieking frenzy as a free action. While in this state, the charau-ka automatically fails Stealth checks and cannot speak or cast spells that use verbal components (or use items that require command words to activate), but functions as if under the effects of a _haste spell. The charau-ka can continue shrieking for up to 3 rounds, after which it is staggered for 1 round.
Thrown-Weapon Mastery (Ex) Charau-ka are masters of thrown weapons. All charau-ka gain Throw Anything as a bonus feat. In addition, a charau-ka gains a +1 racial bonus on all thrown weapons, and the threat range for thrown weapons is doubled, as if the charau-ka possessed the Improved Critical feat for all thrown weapons. This effect doesn’t stack with any other effect that expands the threat range of a weapon.

Combat Quick Reference

Default Tactics

First Choice: As a gentle soul, and aspiring druid, Thwot prefers to calm his enemies with a peaceful offering from nature's bosom. However, since that time Thwot once presented a peaceful offering to his last commanding officer, the other charau-ka try to avoid him as much as possible. Which is understandable, given the amount of blood a gentle offering typically produces.


Thwot likes trees and nature. Trees and nature are quiet. And calming. Sometimes Thwot has to meet charau-ka or other creatures. They aren’t very quiet or calming. So Thwot makes them quiet. And calm.

Thwot also has an animal companion. It is a boar. But it won’t stop screaming and trying to bite Thwot. Thwot thinks maybe it is time for a new companion. A quieter companion. Thwot hopes this companion is delicious.


Conscientious Objectors tbug TearsSustainMe