Male boggard oracle 7
CE Medium humanoid (boggard)
Init +5; Senses darkvision 60 ft., low-light vision; Perception +5


AC 15, touch 12, flat-footed 13 (+1 Dex, +1 dodge, +3 natural)
hp 93 (10d8+49)
Fort +8, Ref +5, Will +8
Defensive Abilities armour of bones +6 (7 hours/day)


Speed 20 ft., swim 30 ft.
Melee masterwork morningstar +11/+6 (1d8+2), tongue +4 touch (sticky tongue)
Ranged savage sting +9 (1d2+1 plus poison)
Special Attacks death’s touch +9 melee touch (5/day, 1d6+3), soul siphon +8 ranged touch (1/day, 2 minutes, +7 hit points), terrifying croak (DC 16)
Spells Known (CL 7th; concentration +10)

  • 3rd (5/day) — animate dead 1, contagion (DC 16), inflict serious wounds (DC 16)
  • 2nd (7/day) — false life 2, hold person (DC 15), inflict moderate wounds (DC 15), levitate 3, minor image 4 (DC 15), spiritual weapon
  • 1st (7/day) — bane (DC 14), cause fear (DC 14), divine favour, doom (DC 14), inflict light wounds (DC 14), obscuring mist
  • orisons (at will) — bleed (DC 13), detect magic, detect poison, ghost sound 5 (DC 13), guidance, mage hand, read magic 6, resistance, spark

Curse haunted
Mystery bones
Material Components

1 an onyx gem worth at least 25 gp per Hit Die of the undead

2 a drop of blood

3 focus: a leather loop or golden wire bent into a cup shape

4 focus: a bit of fleece

5 a bit of wool or a small lump of wax

6 focus: a clear crystal or mineral prism


Str 14, Dex 13, Con 14, Int 10, Wis 13, Cha 16
Base Atk + 7; CMB + 9; CMD 21
Feats Combat Casting, Dodge, Improved Initiative, Toughness, Weapon Focus (morningstar)
Skills Acrobatics +2 (+14 when jumping), Bluff +11, Heal +6, Intimidate +11, Knowledge (history) +6, Knowledge (religion) +8, Perception +5, Spellcraft +8, Stealth +10 (+18 in swamps), Survival +6, Swim +10
Languages Boggard
SQ hold breath, oracle’s curse (haunted), revelations, swamp stride
Gear potion of cure light wounds, savage sting with 10 darts, masterwork morningstar, cloak of resistance +1, hand of the mage, headband of alluring charisma +2, ring of dweomersight (right hand), robe of bones, spell component pouch
Spell Component Pouch clear crystal (small), fleece (small tuft), leather loop, onyx gems worth 750 gp, wax (7 small lumps)
Experience Points 51 600

Special Abilities

Death’s Touch (Su) You can cause terrible wounds to appear on a creature with a melee touch attack. This attack deals 1d6 points of negative energy damage +1 point for every two oracle levels you possess. If used against an undead creature, it heals damage and grants a +2 channel resistance for 1 minute. You can use this ability a number of times per day equal to 3 + your Charisma modifier.

Soul Siphon (Su) As a ranged touch attack, you can unleash a ray that causes a target to gain one negative level. The ray has a range of 30 feet. This negative level lasts for a number of minutes equal to your Charisma modifier. Whenever this ability gives a target a negative level, you heal a number of hit points equal to your oracle level. You can use this ability once per day, plus one additional time at 11th level and every four levels thereafter. You must be at least 7th level to select this revelation.

Terrifying Croak (Su) Once per hour, a boggard can, as a standard action, emit a loud and horrifying croak. Any nonboggard creature within 30 feet of the boggard must make a DC 13 Will save or become shaken for 1d4 rounds. Creatures that succeed at this save cannot be affected again by the same boggard’s croak for 24 hours. Creatures that are already shaken become frightened for 1d4 rounds instead. The save DC is Charisma-based and includes a +2 racial bonus.


Ugimmo serves the voice of the swamp, and has been exploring Saventh-Yhi in preparation for the entire city being plunged into swampy paradise.

He is the shaman for the Tribe of the Green God.

Play History


November 23 Cedric


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