Sneezy

Description:

male goblin warrior 1/fighter 2
CE Small humanoid (goblinoid)
Init +1; Senses darkvision 60 ft.; Perception +4

Defence

AC 16, touch 13, flat-footed 14 (+1 size, +1 Dex, +1 dodge +2 leather armour, +1 light shield); AC 20 vs attacks of opportunity
HP 13 (1d8-1+2d10-2+half)
Fort +4, Ref +1, Will –1 (+0 vs fear)

Offence

Speed 30 ft.
Melee goblin-quality morningstar +5 (1d6)
Ranged goblin-quality javelin +5 (1d4)

Statistics

Str 11, Dex 13, Con 9, Int 10, Wis 9, Cha 8
Base Atk +3; CMB +2; CMD 13
Feats Alertness, Weapon Focus (morningstar), Dodge, Mobility
Skills Perception +4, Ride +5, Sense Motive +1, Stealth +12; (Goblins have a +4 racial bonus on Ride and Stealth checks.)
Languages Goblin (illiterate)
Gear goblin-quality morningstar, leather armour, light wooden shield, goblin-quality javelin, goblin-quality dagger, Medium black leather purse
Experience Points 5 565
Favoured Class [not warrior or fighter]

Combat Quick Reference

Default Tactics

First Choice Sneezy leaves combat and sits quietly in a corner until it’s over.

Second Choice Sneezy throws his javelin at a foe then runs away. He has +5 to hit with his javelin, and it deals 1d4 points of damage.

Last Choice Sneezy can swing at enemies using his morningstar. He has +5 to hit with it, and it deals 1d6 points of damage. He will always try to leave melee combat if he can do so without getting even more hurt.

Bio:

Sneezy is quite prone to motion sickness. He gets dizzy easily, and prefers non-spicy food.

Play History

2012

March 9: Dale
March 16: Tim
April 13: Emilee
April 27: Tim
May 11: Paul
May 25: Emilee
June 8: Cedric
June 22: Corey
July 27: Patricia
August 10: Ashton

Sneezy

Conscientious Objectors tbug tbug