Stetha

feat

Description:

Female degenerate serpentfolk barbarian 4
CN Medium monstrous humanoid
Init +1; Senses darkvision 60 ft., scent; Perception +15

Defence

AC 21, touch 11, flat-footed 20 (uncanny dodge, can not be flat footed, +3 armour, +1 Dex, +7 natural)
hp 111 (9 HD; 5d10+25+4d12+20+4+1+half+9)
Fort +14, Ref +7, Will +6
Defensive Abilities Immune mind-affecting effects, paralysis, poison; SR 19

Offence

Speed 40 ft.
Melee bite +17/+12 (1d6+12 plus poison)
Ranged masterwork spear +12 (1d8+8)
Special Attacks rage (21 rounds/day)

Statistics

Str 26, Dex 12, Con 20, Int 7, Wis 10, Cha 7
Base Atk +9; CMB +17, CMD 28
Feats Cleave, Extra Rage, Power Attack, Weapon Focus:spear, Toughness.
Skills Acrobatics +7, Escape Artist +9?, Perception +15, Stealth +8, Survival +4; Racial Modifiers +8 Escape Artist, +4 Perception
Languages Polyglot; telepathy 100 ft.
SQ poison, uncanny dodge, Rage Power: Swift Foot, Renewed Vigor (while raging, standard, heals 1d8+con mod), trap sense +1
Gear masterwork spear, studded leather armour (-1 armour check penalty is included in skills), Charm of Fate
Experience Points 42 233
Favoured Class Barbarian (hit point)

Special Ablities

Poison (Ex) Bite—injury; save Fort DC 18; frequency 1/round for 6 rounds; effect 1d2 Str; cure 2 saves.

Swift Foot (Ex) The barbarian gains a 5-foot enhancement bonus to her speed. This increase is always active while the barbarian is raging. A barbarian can select this rage power up to three times. Its effects stack.

While Raging

Defence

AC 19, touch 9, flat-footed 18
hp 129

Offence

Melee masterwork spear +21/+16 (1d8+15) or bite +19/+14 (1d6+15 plus poison)
Ranged masterwork spear +12 (1d8+10)

Statistics

Str 30, Con 24, movement: 45 feet

Combat Quick Reference

Default Tactics

First Choice Stetha rages, then charges her opponent.

Second Choice If unable to attack her foe in melee, Stetha throws her spear at it.

Third Choice If she is completely unable to attack her foe, Stetha attempts to lure it to her using guile.

Bio:

Preferring to be called “Professor Stetha”, Stetha is one of the smartest of the degenerate serpentfolk of Saventh-Yhi.

Stetha believes in the scientific method, and likes to hit things scientifically in order to determine what will happen. She recognizes that multiple trials will give better results than doing something only once.

Stetha is confused about the leadership situation of the Saventh-Yhi serpentfolk. She instinctively obeyed Issilar for decades, but Akarundo seems in many ways (that she can’t name) like he’s a better leader. Her dissatisfaction with the fact that Akarundo can’t speak telepathically drove her (along with Gaz-o) to seek out Issilar and ask him questions. Scientifically, of course.

Play History

2012

August 10: Karen
August 24: Cedric
September 8: Tim
September 22: Cedric
November 23: Karen
December 14: Corey
December 28: Corey

2013

January 18: Paul
January 25: Cedric
February 8: Patricia

Stetha

Conscientious Objectors tbug tbug